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Autodesk maya 2018 help6/30/2023 Scene timecode is streamed to Unreal as metadata, allowing play head synchronization between Maya and Unreal.Lighting adjustments including color, intensity, cone angle, and penumbra angle are supported.Camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance, and fStop are supported.BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip syncing, and see them in-context in Unreal.Joint hierarchy transforms can be connected, allowing for character to character animation streaming. The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.A simplified installation experience allows you to get up-and-running in a matter of minutes.Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes. The Unreal Live Link plug-in makes it possible to stream animation data from Maya to Unreal in real time.
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